Studio refutes publisher SouthPeak's claim that delay was due to unfinished state of game, says North American publisher instead wanted to avoid crowded holiday for RPGs.
Yesterday, SouthPeak Interactive delayed the North American launch of Two Worlds II until January, suggesting it wanted the game to be "absolutely flawless" when it launched. The implication that the role-playing game was in an unfinished state and needed extra development time didn't sit well with TopWare Interactive, the company making Two Worlds II along with developer Reality Pump. Presumably, the notion that the game was unfinished also didn't sit well with the game's European publisher Zuxxez, which still plans to release it in a handful of territories October 21.
TopWare today told GameSpot that development on Two Worlds II had finished, and that SouthPeak's decision was actually made due to an "exceptionally crowded" 2010 holiday season of RPGs.
"Truth be told, fans only have so much time to spend playing these content-rich games, and there were concerns our title could potentially be lost in the fanfare," TopWare managing director James Seaman said in a statement. "Our publishing partner SouthPeak, to their credit, has acknowledged this fact and made an adjustment, postponing their launch of Two Worlds II into early 2011."
The TopWare statement went on to call SouthPeak's assertion that the game wasn't finished "factually incorrect." All production, bug testing, and localization work was finished in mid-September, the company said, adding that this year's and next year's Two Worlds II launches will contain the same content (except for patches or updates released in the interim, which could make it onto the 2011 retail launch disc). Instead of working to finish up the core Two Worlds II game, Reality Pump is instead readying its post-launch support and downloadable content plans.
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