Thursday, September 30, 2010
FIFA Soccer 2011 - Sony PSP
FIFA Soccer 11 delivers a true soccer experience to the consumer with authentic club and leagues licenses as well as new tailored gameplay enhancements and innovations that combine to create the complete soccer simulation for PlayStation Portable.
Video: ?Gears of War 3? grinds up some more action
We talk to Cliffy Bleszinski about what we can expect from the over the top action shooter. Msnbc.com's Game Editor Todd Kenreck reports.�(msnbc.com)
Msnbc.com - Gears of War - Cliff Bleszinski - Sports - Olympics
Are video games the 'devil's flute'?
As the Supreme Court gets ready to look at a case that pits the state of California against the video game industry, some say this is simply history repeating itself. California wants to ban the sale of violent video games to minors but others say this far from the first time a new form of media has inspired moral panic and attempts to violent First Amendment rights.
Video game - Supreme Court of the United States - Video game industry - California - Supreme Court
Heads Will Roll Screens
1 new shots posted.
Get the full article at GameSpot
PETA game asks kids shoot clowns, save elephants
People for the Ethical Treatment of Animals hopes to put the heat on circuses that use animals with a new game that asks players to take out ringmasters and circus CEOs with a special kind of gun.
Circus - People for the Ethical Treatment of Animals - Animal Welfare - Entertainment and Sports - Elephant
INTUIT INTERSECTIONS INTERNATIONAL RECTIFIER INTERNATIONAL GAME TECHNOLOGY
Wednesday, September 29, 2010
Star Fox 64 3D Screens
4 new shots posted.
Get the full article at GameSpot
TRANSACTION SYSTEMS ARCHITECTS TOTAL SYSTEM SERVICES TNS TIBCO SOFTWARE
Unreal Engine 3 Wins Third Develop Industry Excellence Award
Epic Games is thrilled to receive its third consecutive Develop Industry Excellence Award for Unreal Engine 3. Vice President Mark Rein was on hand at last night?s Develop Industry Excellence Awards at the Develop Conference in Brighton, UK to accept the prestigious plaque on behalf of Epic.
Rein today said to trade magazine MCV, ?We couldn?t be more excited about Unreal Engine 3?s third consecutive Develop Industry Excellence Award and what it means to Epic and to the rest of the industry. Developers have seen what our technology can do for PC and console games, and now we are ready to usher in a new era of mobile games.
?Unreal Engine 3 is nothing like any other engine you?ve seen on mobile platforms. It?s going to raise the visual bar and define the standard for the mobile games of tomorrow. Wait until you see what we?re rolling out to customers now, next year and beyond. With all the new features we?re packing into Unreal Engine 3, and with over 285,000 UDK users, look out world ? we?re just getting started!?
In 2008, Unreal Engine 3 won the Develop award for Best Tools before the Best Engine category was formed. Unreal Engine 3 has maintained its position as Best Engine for the past two years running.
PlayStation Move is fun, accurate and stunning
Sony's motion-control system, which officially launches Sunday, is incredibly precise and versatile. More accurate and robust than the Wii's motion controls, Move is going to be the first motion-control system that will actually appeal to hardcore gamers.
Sony - Wii - PlayStation - PlayStation Move - Business
Two Worlds II is done after all - TopWare
Studio refutes publisher SouthPeak's claim that delay was due to unfinished state of game, says North American publisher instead wanted to avoid crowded holiday for RPGs.
Yesterday, SouthPeak Interactive delayed the North American launch of Two Worlds II until January, suggesting it wanted the game to be "absolutely flawless" when it launched. The implication that the role-playing game was in an unfinished state and needed extra development time didn't sit well with TopWare Interactive, the company making Two Worlds II along with developer Reality Pump. Presumably, the notion that the game was unfinished also didn't sit well with the game's European publisher Zuxxez, which still plans to release it in a handful of territories October 21.
TopWare today told GameSpot that development on Two Worlds II had finished, and that SouthPeak's decision was actually made due to an "exceptionally crowded" 2010 holiday season of RPGs.
"Truth be told, fans only have so much time to spend playing these content-rich games, and there were concerns our title could potentially be lost in the fanfare," TopWare managing director James Seaman said in a statement. "Our publishing partner SouthPeak, to their credit, has acknowledged this fact and made an adjustment, postponing their launch of Two Worlds II into early 2011."
The TopWare statement went on to call SouthPeak's assertion that the game wasn't finished "factually incorrect." All production, bug testing, and localization work was finished in mid-September, the company said, adding that this year's and next year's Two Worlds II launches will contain the same content (except for patches or updates released in the interim, which could make it onto the 2011 retail launch disc). Instead of working to finish up the core Two Worlds II game, Reality Pump is instead readying its post-launch support and downloadable content plans.
Read and Post Comments | Get the full article at GameSpot
COGNIZANT TECH. SOLUTIONS COMCAST COMMSCOPE COMMUNICATIONS HOLDINGS
Tuesday, September 28, 2010
Return To Castle Wolfenstein Source Code Released
Read more of this story at Slashdot.
ELECTRONIC DATA SYSTEMS ELECTRONIC ARTS ECLIPSYS EASTMAN KODAK CO
Epic Games Brings Unreal Engine 3 to iPad, iPhone and iPod touch
CARY, N.C. ? September 1, 2010 ? Epic Games, Inc. today announced its ?Epic Citadel? App is now available from the App Store. The app showcases the technical capabilities of Epic?s award-winning Unreal Engine 3 on iPad, iPhone and iPod touch. In ?Epic Citadel,? players navigate a fictional castle realm using simple controls and the innovative Multi-Touch user interface. ?Epic Citadel? also features stunning visuals and special effects, with an environment inspired by ?Project Sword,? Epic?s newest game.
?Project Sword? is the codename of the all-new action role-playing adventure game exclusively for iPad, iPhone and iPod touch developed by Epic?s critically acclaimed studio, Chair Entertainment, creators of the Xbox LIVE Arcade games of the year ?Undertow? and ?Shadow Complex.? Scheduled for release later this year, ?Project Sword? will bring unrivaled visual fidelity and a highly accessible gameplay experience to the iOS platform.
?This is a testament to the sheer power of iOS devices as up until now, Unreal Engine 3 has typically been used to create high-end gaming experiences on game consoles and computers,? said Epic Games President Dr. Michael Capps. ?And we?re not just keeping it to ourselves. We’re putting Unreal Engine 3 technology into the hands of game developers all over the world, and we can’t wait to see the apps they make next.?
A small team of Epic?s programmers, artists and testers created ?Epic Citadel? in just eight weeks of development time. Unreal Engine 3 is scalable yet packed with the same tools hundreds of thousands of users work with to create games, simulations and animated content. Features include:
- Amazing visuals. ?Epic Citadel? pushes the envelope for stunning visuals on iOS devices. Through the latest advances in Unreal Engine 3 technology, the application delivers unrivaled graphics and special effects that immerse players in the kingdom?s grounds.
- Bump offset mapping. Also known as parallax mapping or relief mapping, bump offset mapping enhances the visual appearance of stone walls and rocks providing intricate textures.
- Normal mapped architecture. Brings stunning detail to bricks and ground surfaces within the environment.
- Texture blending with painted weight maps. Refines nuances on roads and terrain, making them rich and lifelike.
- Global illumination. Unreal Engine 3?s built-in global illumination system, Unreal Lightmass, provides realistic lighting and shadows with minimal development resources.
- Dynamic specular lighting with texture masks. Helps create authentic cobblestone roads and vivid reflective marble surfaces, while lens flares and light coronas add dramatic emphasis when panning across light sources.
- Real-time reflections and animation. Environment mapping enables real-time reflections on objects such as the statue inside the cathedral. Dynamic movements of trees and banners are made possible through the use of vertex deformation and skeletal animation.
- Free tools. Epic?s Unreal Development Kit (UDK), available for free download at http://www.udk.com/download, ships with the same tools and technologies used to create Epic Citadel.
?Epic Citadel? is available for free from the App Store on iPad, Phone and iPod touch. For more information about ?Epic Citadel,? visit http://www.epic-citadel.com.
About Unreal Engine 3
The award-winning Unreal Engine is known for its cutting-edge graphics and best-of-breed toolset. Unreal Engine 3 maintains those features in addition to multi-core processor support, Xbox 360� and PlayStation�3 optimizations, massive world support and a highly mature tool pipeline. Unreal Engine 3’s consistently evolving toolset is designed to accelerate developers’ productivity for PC and console games, mobile games and applications, training simulations, visualizations and real-time 3D animation. Additional information on Unreal Engine 3 can be obtained through the Unreal Technology website at http://www.unrealtechnology.com.
About Chair Entertainment
Founded in 2005, Chair Entertainment Group is a video game production company committed to creating blockbuster entertainment franchises through development of its original intellectual properties. In 2006, Chair launched its first original property, ?Empire,? as a bestselling novel written by Orson Scott Card. In 2007, Chair launched ?Undertow,? an award-winning underwater action shooter for Xbox LIVE Arcade. Set in the universe of ?Empire,? Chair?s 2009 release for Xbox LIVE Arcade, ?Shadow Complex,? was awarded Best Downloadable Game of the Year by multiple media outlets. Additional information about Chair can be obtained through the Chair Entertainment website at http://www.chairentertainment.com.
About Epic Games
Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its ?Unreal? series, including ?Unreal Tournament 3? for PC, PlayStation�3 and Xbox 360�. Epic?s “Gears of War” franchise has sold more than 12 million copies worldwide and won more than 30 Game of the Year awards. Epic’s Unreal Engine 3 is the four-time winner of and Hall of Fame inductee for Game Developer magazine?s Best Engine Front Line Award. Unreal Engine 3 has also been recognized as the number one game engine by Develop magazine. Additional information about Epic can be obtained through the Epic Games website at http://www.epicgames.com.
MICROS SYSTEMS MICRON TECHNOLOGY MICROCHIP TECHNOLOGY METHODE ELECTRONICS
GOG.com Not Really Gone
Read more of this story at Slashdot.
SI INTERNATIONAL SEAGATE TECHNOLOGY SCIENTIFIC GAMES SANDISK
Enslaved: Odyssey to the West Demo - Monkey Gets Enslaved Cutscene
Trip fits Monkey with a slave headband.
Read and Post Comments | Get the full article at GameSpot
Green Day: Rock Band - Playstation 3
Green Day: Rock Band puts players on stage as multi-platinum selling and Grammy Award winning group Green Day, featuring the band's most-defining albums and key moments throughout their career to date. Players perform vocals, guitar, bass and drums using award-winning Rock Band technology. 3D visuals and archival material give players a unique view into the music and vision of this pioneering band.
EARTHLINK DST SYSTEMS DISCOVER FINANCIAL SERVICES DIODES INORATED
Monday, September 27, 2010
Adobe's Plenoptic technology can refocus your photos after you shoot them
So, you're not really changing the focus of your image with Plentoptic, you're actually rebuilding an entirely new image where the focus is on a different plane. That way, you can choose to accentuate the foreground or the background of the image without losing any detail.
This is some serious future-flying-car-magic tech we're talking about. It's not commercially available yet, but it's awesome to see what we'll be able to do with digital photographs in the future.
See a demo in the video below, via LaptopMag.
Adobe's Plenoptic technology can refocus your photos after you shoot them originally appeared on Download Squad on Fri, 24 Sep 2010 18:45:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | CommentsTechnology - Adobe - Camera - Adobe Systems - Photography